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Bill Hollings has announced the release of the MoltenVK Vulkan SDK 1.3.250.

Release for Vulkan SDK 1.3.250

  • Add support for extensions:
    • VK_KHR_map_memory2
  • Deprecate the obsolete and non-standard VK_MVK_moltenvk extension.
    • Add mvk_config.h, mvk_private_api.h, and mvk_deprecated_api.h, and deprecate vk_mvk_moltenvk.h.
  • Support BC compression on iOS/tvOS where available (iOS/tvOS 16.4 and above and supported by the GPU).
  • Support separate depth and stencil attachments during dynamic rendering.
  • Fix memory leak when waiting on timeline semaphores.
  • Fix race condition when updating values in VkPastPresentationTimingGOOGLE,
    and ensure swapchain image presented time is always populated when requested.
  • Report error, but do not fail on request for timestamp query pool that is too
    large for MTLCounterSampleBuffer, and fall back to emulation via CPU timestamps.
  • Ensure shaders that use PhysicalStorageBufferAddresses encode the use of the associated MTLBuffer.
  • Disable pipeline cache compression prior to macOS 10.15 and iOS/tvOS 13.0.
  • Accumulate render stages when a resource is used by multiple descriptor bindings.
  • Respect the bind point supplied to vkCmdBindDescriptorSets() / vkCmdPushDescriptorSets().
  • Check if shader compiled before adding it to a pipeline, to avoid Metal validation error.
  • Identify each unsupported device feature flag that the app attempts to enable.
  • Populate deviceUUID from MTLDevice location and peer group info,
    which should be unique, and constant across OS reboots.
  • Populate deviceLUID from MTLDevice.registryID.
  • Avoid Metal validation warning when depth component swizzled away.
  • Fix depth clamp and texture swizzle feature discovery on simulator builds.
  • Advertise VK_KHR_depth_stencil_resolve extension on all devices.
  • For correctness, set VkPhysicalDeviceLimits::lineWidthGranularity to 1.
  • Improve GitHub CI production of binary artifacts on submission and release.
  • Update dependency libraries to match Vulkan SDK 1.3.250.
  • Update to latest SPIRV-Cross:
    • MSL: Fix for argument buffer index compare when invalid.
    • MSL: Fix dref lod workaround on combined texture/samplers.
    • MSL: Do not override variable name with v_ identifier.
    • MSL: Use name_id consistently in argument declaration.
    • MSL: Don't hit array copy path for pointer to array.
    • MSL: Use templated array type when emitting BDA to arrays.

Release Release for Vulkan SDK 1.3.250 · KhronosGroup/MoltenVK