Bill Hollings has announced the release of the MoltenVK Vulkan SDK 1.3.231 with support for Vulkan 1.2.
                                    
                                    
                                    
                                    
                            Release for Vulkan SDK 1.3.231
- Add support for Vulkan 1.2.
 - Add support for extensions:
 
- VK_KHR_shader_float_controls
 - VK_KHR_spirv_1_4
 - Vulkan semaphore functional improvements:
 
- Replace use of MTLFence with an option to limit to a single Vulkan queue and use Metal's implicit submisison order guarantees.
 - Support option to force use of MTLEvents for Vulkan semaphores on NVIDIA and Rosetta2.
 - MVKConfiguration replace booleans semaphoreUseMTLEvent and semaphoreUseMTLFence with enumerated semaphoreSupportStyle.
 - Support config option to automatically use Metal argument buffers when VK_EXT_descriptor_indexing
 
extension is enabled. MVKConfiguration::useMetalArgumentBuffers (MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS)
is now an enum field. The use of Metal argument buffers is still disabled by default (MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS_NEVER).- MVKPipeline: Add builtins that are read but not written to tessellation pipelines.
 - Fix occassional crash from retention of MVKSwapchain for future drawable presentations.
 - Fix crash in vkCreateSwapchainKHR() on macOS 10.14 and earlier
 - Fix undefined reference to vkGetBufferDeviceAddressEXT when building with MVK_HIDE_VULKAN_SYMBOLS=1.
 - Update Makefile to forward any build setting declared on the command line to Xcode.
 - Add non-functional Vulkan 1.3 core function stubs, to avoid link errors with some external
 
libraries that assume Vulkan 1.3 linkages from the standard Vulkan header files included with MoltenVK.- Add MVK_USE_CEREAL build setting to avoid use of Cereal external library (for pipeline caching).
 - MoltenVKShaderConverter tool automatically maps bindings when converting GLSL.
 - Update VK_MVK_MOLTENVK_SPEC_VERSION to version 36.
 - Update to latest SPIRV-Cross:
 
- MSL: Support OpPtrEqual, OpPtrNotEqual, and OpPtrDiff.
 - MSL: Emit correct address space when casting during OpStore.
 - MSL: Add a mechanism to fix up shader outputs.
 - MSL: Handle descriptor aliasing of raw buffer descriptors.
 - MSL: Do not attempt to alias push constants.
 - MSL: only fix up gl_FragCoord if really necessary.
 - MSL: Expose way to query if a buffer needs array length.
 - MSL: Report unsupported 64-bit atomics.
 - Don't rename remapped variables like gl_LastFragDepthARM
 
Release for Vulkan SDK 1.3.231
